It might be interesting to implement some sort of shading, similar to what vanilla does. Kenny has an implementation that is based on vanilla, what he does is this: https://github.com/ConcreteMC/Alex/blob/master/src/Alex/Gui/Elements/Map/RenderedMap.cs#L143. Essentially varying the darkness of a column slightly based on the height of the columns north and north-west of it to create the illusion of directional light. This gives a lot more information about the height of the map rendered.
Might be a challenge to do this as I think worldrenderer currently renders on a per-chunk basis, but would be interesting nonetheless.
Very vague image of what that'd roughly produce:

It might be interesting to implement some sort of shading, similar to what vanilla does. Kenny has an implementation that is based on vanilla, what he does is this: https://github.com/ConcreteMC/Alex/blob/master/src/Alex/Gui/Elements/Map/RenderedMap.cs#L143. Essentially varying the darkness of a column slightly based on the height of the columns north and north-west of it to create the illusion of directional light. This gives a lot more information about the height of the map rendered.
Might be a challenge to do this as I think worldrenderer currently renders on a per-chunk basis, but would be interesting nonetheless.
Very vague image of what that'd roughly produce:
