In total 4 courses at UU (8 cycles), with implementation in each to continue in 2026/2027.
+
Implementation has been extended to two new courses:
+
+
Ocean of the Future [BSc; Geosciences]
+
Sustainable Water Resources Management [MSc; Geosciences]
+
+
4 hour ‘masterclass’
+
+
+
+
+
+
+DBR cycles at UU; Daniels et al. In prep.
+
+
+
+
+
VirtualShip Classroom in new courses
+
Beyond UU… !
+
+
€100k NKO funding to implement the VirtualShip Classroom at four new universities in the Netherlands:
+
+
TU Delft
+
University of Amsterdam
+
Wageningen University and Research
+
University of Groningen
+
+
Mixture of BSc and MSc courses, ranging from ecology to physics.
+
Implementation to start in 2026/2027, for two academic years.
+
A transition from us actively supporting the implementation at each university to a more hands-off approach.
+
+
+
+
Student evaluation (at UU)
+
Across 8 cycles of teaching (pooled results)…
+
+
+
+Across 8 cycles of teaching at UU; Atkins et al. Submitted
+
+
+
+
+
Updates to the software
+
The software has updated over the last year… often in line with evolving user needs and feedback from students.
+
+
+
+
Student evaluation (at UU)
+
Software evaluation from students’ perspective is less positive.
+
+
+
+From Dynamical Oceanography 2025/2026 (MSc)
+
+
+
+
+
Student evaluation (at UU)
+
And even more challenging for BSc students with mixed programming experience.
+
+
+
+From Ocean of the Future 2025/2026 (BSc)
+
+
+
+
+
VR / 360° videos
+
+
2024/2025: shorter videos, ship tours, scientist interviews and one instrument-focused video (ADCP).
+
2025/2026: 4 new longer videos (more instruments, day-at-sea videos) from DUST expedition that Emma and Gonçalo participated in.
+
+
Newer videos after Gonçalo had 7 months more training in editing skills.
+
+
New bespoke video player application designed with the AV team at UU.
+
+
Focusing on ability to deploy videos to students asynchronously.
+
+
+
+
+
VR / 360° videos
+
+
+
+
VR / 360° videos
+
+
+
+
+Across 8 cycles of teaching at UU
+
+
+
With more in-depth evaluation in Bhagat et al. (in review).
+
+
+
Publications
+
Published:
+
+
+
Daniels, E., Chytas, C. and van Sebille, E. 2025. The Virtual Ship Classroom: Developing Virtual Fieldwork as an Authentic Learning Environment for Physical Oceanography. Current: The Journal of Marine Eduction. 40(2), p. 44–57. https://doi.org/10.5334/cjme.121.
+
+Evaluation of first two DBR cycles in teaching at UU.
+
+
+
+
Submitted/in review:
+
+
+
Bhagat, S. , Daniels, E. and Veldkamp, A. Authentic Learning in Marine Science Education Using Immersive 360˚ Videos. Journal of Geoscience Education.
+
+Evaluation of VR in first two DBR cycles in teaching at UU.
+
+
+
+
+
+
Atkins, J., Daniels, E., Hodgskin, N., Stuurman, A., Simoes-Sousa, I. and van Sebille, E. VirtualShip: A Python package for simulating oceanographic fieldwork in the global ocean. The Journal of Open Source Software.
+
+Presenting and describing the VirtualShip Python package.
+
+
+
+
+
+
Atkins, J., Daniels, E. and van Sebille, E. The VirtualShip Classroom: Simulating Fieldwork in the Global Ocean. Oceanography: Education.
+
+For teachers: overview & deploying the VSC in class.
+
+
+
+
In prep:
+
+
+
Daniels, E., Atkins, J. and van Sebille, E. Design-based research about virtual oceanography fieldwork as an authentic learning environment. Journal of Computing in Higher Education.
+
We have partnered with the National Marine Facilities (NMF) to join their ‘roadshow’ (focused around new AWvB ship) and promote VirtualShip to new users.
+
VU Amsterdam, TU Delft, Radboud University, University of Groningen and UU.
+
+
+
+
What’s next?
+
+
Implementation at new universities as part of NKO scale-up project.
+
Continued development of the software, VR and teaching material.
+
Continued evaluation of resources and implementations.
+
… which leads us to the next agenda items!
+
+
+
+
Discussion point: Gliders
+
How to integrate and work with gliders in the VirtualShip Classroom?
+
+
+
Discussion point: Gamification
+
How can/should we incorporate gamification into the VirtualShip Classroom?
+
How does it relate to authenticity?
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/docs/user-guide/developer-content/advisory_group/Presentation.qmd b/docs/user-guide/developer-content/advisory_group/Presentation.qmd
new file mode 100644
index 00000000..ef9c0b78
--- /dev/null
+++ b/docs/user-guide/developer-content/advisory_group/Presentation.qmd
@@ -0,0 +1,170 @@
+---
+title: "VirtualShip Classroom Advisory Group meeting"
+subtitle: "11th May 2026"
+format:
+ revealjs:
+ self-contained: true
+ scrollable: true
+ slide-number: true
+ theme: default
+ logo: "https://virtualship.readthedocs.io/en/latest/_static/virtual_ship_logo.png"
+ controls: true
+ include-in-header:
+ - text: |
+
+
+
+---
+
+## Agenda
+
+1. Updates
+2. Gliders
+3. Gamification
+4. AOB
+
+## Team composition
+
+
+
+- New team members:
+ - Jamie (Postdoc)
+ - Gonçalo (Research Officer)
+
+
+## VirtualShip Classroom in new courses {.smaller}
+
+**At UU...**
+
+- In total 4 courses at UU (8 cycles), with implementation in each to continue in 2026/2027.
+- Implementation has been extended to two new courses:
+ - Ocean of the Future [**BSc**; Geosciences]
+ - Sustainable Water Resources Management [MSc; Geosciences]
+ - 4 hour 'masterclass'
+
+{height=200px}
+
+## VirtualShip Classroom in new courses {.smaller}
+
+**Beyond UU... !**
+
+- €100k NKO funding to implement the VirtualShip Classroom at four new universities in the Netherlands:
+ - TU Delft
+ - University of Amsterdam
+ - Wageningen University and Research
+ - University of Groningen
+
+- Mixture of BSc and MSc courses, ranging from ecology to physics.
+- Implementation to start in 2026/2027, for two academic years.
+- A transition from us actively supporting the implementation at each university to a more hands-off approach.
+
+## Student evaluation (at UU){.smaller style="font-size: 0.6em;"}
+
+
+Across 8 cycles of teaching (pooled results)...
+
+{height=100%}
+
+## Updates to the software {.smaller}
+
+The software has updated over the last year... often in line with evolving user needs and feedback from students.
+
+{height=100%}
+
+## Student evaluation (at UU){.smaller style="font-size: 0.6em;"}
+
+**Software** evaluation from students' perspective is less positive.
+
+{height=100%}
+
+
+## Student evaluation (at UU){.smaller style="font-size: 0.6em;"}
+
+And even more challenging for **BSc** students with mixed programming experience.
+
+{height=100%}
+
+## VR / 360° videos
+
+- 2024/2025: shorter videos, ship tours, scientist interviews and one instrument-focused video (ADCP).
+- **2025/2026**: 4 new longer videos (more instruments, day-at-sea videos) from DUST expedition that Emma and Gonçalo participated in.
+ - Newer videos after Gonçalo had 7 months more training in editing skills.
+- New bespoke video player application designed with the AV team at UU.
+ - Focusing on ability to deploy videos to students asynchronously.
+
+## VR / 360° videos {.smaller style="font-size: 0.6em;"}
+
+{{< video https://www.youtube.com/watch?v=AiuHntw3rmk&t=115s height="600" width="100%" >}}
+
+## VR / 360° videos
+
+
+
+{height=100%}
+
+With more in-depth evaluation in Bhagat _et al._ (in review).
+
+## Publications {.smaller style="font-size: 0.6em;"}
+
+**Published**:
+
+
+1. Daniels, E., Chytas, C. and van Sebille, E. 2025. The Virtual Ship Classroom: Developing Virtual Fieldwork as an Authentic Learning Environment for Physical Oceanography. _Current: The Journal of Marine Eduction_. 40(2), p. 44–57. https://doi.org/10.5334/cjme.121.
+
Evaluation of first two DBR cycles in teaching at UU.
+
+
+
+**Submitted/in review**:
+
+
+2. Bhagat, S. , Daniels, E. and Veldkamp, A. Authentic Learning in Marine Science Education Using Immersive 360˚ Videos. _Journal of Geoscience Education_.
+
Evaluation of __VR__ in first two DBR cycles in teaching at UU.
+
+
+
+3. Atkins, J., Daniels, E., Hodgskin, N., Stuurman, A., Simoes-Sousa, I. and van Sebille, E. VirtualShip: A Python package for simulating oceanographic fieldwork in the global ocean. _The Journal of Open Source Software_.
+
Presenting and describing the VirtualShip Python package.
+
+
+
+4. Atkins, J., Daniels, E. and van Sebille, E. The VirtualShip Classroom: Simulating Fieldwork in the Global Ocean. _Oceanography: Education_.
+
For teachers: overview & deploying the VSC in class.
+
+
+**In prep**:
+
+
+5. Daniels, E., Atkins, J. and van Sebille, E. Design-based research about virtual oceanography fieldwork as an authentic learning environment. _Journal of Computing in Higher Education_.
+
+
+## Other updates
+
+- We have partnered with the National Marine Facilities (NMF) to join their 'roadshow' (focused around new AWvB ship) and promote VirtualShip to new users.
+- VU Amsterdam, TU Delft, Radboud University, University of Groningen and UU.
+
+## What's next?
+
+- Implementation at new universities as part of NKO scale-up project.
+- Continued development of the software, VR and teaching material.
+- Continued evaluation of resources and implementations.
+- ... which leads us to the next agenda items!
+
+## Discussion point: Gliders
+
+_How to integrate and work with gliders in the VirtualShip Classroom?_
+
+## Discussion point: Gamification
+
+_How can/should we incorporate gamification into the VirtualShip Classroom?_
+
+_How does it relate to authenticity?_
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