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@Raspberry-Pi-Craft @IgnisReges

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Alexander1248/README.md

Hi, I'm Alexander πŸ‘‹

Engine & Graphics Developer focused on rendering, GPU computing, simulations, and complex systems architecture.

I work across multiple domains including:

  • game engine development
  • graphics programming
  • GPU computing
  • backend systems
  • simulation & procedural generation
  • experimental architectures and computational models

πŸ”§ Main Areas

Graphics & Rendering

  • OpenGL
  • Vulkan (WIP)
  • OpenCL
  • Compute Shaders
  • Raymarching
  • Path Tracing

Engine Development

  • ECS architectures
  • Scene systems
  • Resource management
  • Rendering pipelines
  • Modular engine architecture

Simulations & Research

  • Fluid simulations
  • Relativistic gravity simulation
  • Procedural planet generation
  • GPU-accelerated computation
  • Predictive Coding experiments
  • Experimental neural architectures
  • Complex system modeling

Backend & Infrastructure

  • Flask
  • GraphQL (Strawberry)
  • Kotlin / Java
  • Quarkus / Spring Boot
  • REST APIs
  • PostgreSQL / MongoDB / Firebase
  • Docker / Docker Compose
  • Kubernetes / Helm
  • Traefik / Keycloak
  • Distributed & event-driven systems
  • Streaming systems (MediaMTX)
  • CI/CD & self-hosted infrastructure

πŸš€ Main Projects

Collection of projects focused on graphics, engine development, simulations, and experimental systems.

Includes:

  • IgdrasilEngine β€” modular game engine
  • Rendering and GPU experiments
  • Simulation systems
  • Experimental tools and prototypes
  • Future games and applications built around the engine ecosystem

Main technologies:

  • C#
  • OpenGL / Vulkan
  • OpenCL
  • Compute Shaders

🧠 Research & Experimental Work

  • Predictive Coding architectures and experimental learning systems
  • GPU-accelerated simulations and procedural generation
  • Relativistic gravity and fluid simulation experiments
  • Experimental rendering techniques and computational models

πŸ“Š Highlights

  • 30–50% rendering performance improvement after optimization
  • Multiple GPU simulation and rendering experiments

πŸ“š Interests

I'm especially interested in:

  • low-level rendering
  • simulation stability
  • scalable architectures
  • GPU-driven systems
  • procedural generation
  • unconventional computational models

Pinned Loading

  1. GravityLensRender GravityLensRender Public

    Tool for gravity lens renderiing

    Java

  2. ObjectTracking ObjectTracking Public

    Tracking of object by the intersection of 4 spheres. This may been used as VR body tracking system

    Java

  3. IgnisReges/BehindTheCurtain IgnisReges/BehindTheCurtain Public

    C#

  4. IgnisReges/TheWick IgnisReges/TheWick Public

    C#

  5. MarkdownPrinter MarkdownPrinter Public

    JavaScript

  6. jposits jposits Public

    Java/Kotlin library for 16-bit and 32-bit Posit arithmetic with integrated SoftPosit and JNI bindings.

    C