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Fix graphics screenshot tests: Scale, AffineScale, TransformPerspective, TransformCamera#4875

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Fix graphics screenshot tests: Scale, AffineScale, TransformPerspective, TransformCamera#4875
shai-almog wants to merge 11 commits intomasterfrom
fix-graphics-screenshot-tests

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Summary

Four graphics screenshot tests in scripts/hellocodenameone/common/.../tests/graphics/ produced empty cells in the iOS and Android screenshot pipelines because each test had a structural defect.

  • Scale.java + AffineScale.java: xScale = 0.01 * bounds.height was applied to the X axis (and yScale from width to Y) — axes swapped, so the 100×100 logical fill was clipped to a thin strip on portrait screens. Also relied on g.translate + g.scale separately, which doesn't compose because g.translate(int, int) is a no-op on JavaSE and the iOS form-graphics path doesn't carry the translate into fillLinearGradient.
  • TransformPerspective.java + TransformCamera.java: passed the raw clip-space output of makePerspective / makeCamera straight to fillRect, so the rect projected to a sub-pixel region around the screen origin and rendered nothing visible. Also used the static Transform.isPerspectiveSupported() (the global check) instead of the per-graphics g.isPerspectiveTransformSupported() — on iOS Metal, mutable-image graphics return false for the per-graphics check, so the bottom 2 cells of each 2×2 grid silently no-oped.

Fixes

All four tests now:

  • Paint a deterministic white background + black border so the cell is visible regardless of platform support.
  • Use a single composed Transform (translate × scale) applied via g.setTransform(t) instead of g.translate + g.scale.
  • Use cell-relative coordinates so fills always land inside the cell on every screen size.
  • For perspective/camera, draw a deterministic centred marker first so the screenshot is comparable even when the perspective branch is unsupported, then exercise the perspective API on top with a viewport-corrected matrix following the FlipTransition.paint() pattern.
  • Use g.isPerspectiveTransformSupported() and emit a clear "No perspective" / "No camera" label when the per-graphics target doesn't support perspective.

Verified end-to-end on the JavaSE simulator — all four tests now emit valid 65–72 KB PNGs with visible content (previously the cells were mostly empty).

Test plan

  • iOS Metal pipeline runs the suite and the 4 tests emit valid PNGs with visible content
  • Android pipeline runs the suite and the 4 tests emit valid PNGs with visible content
  • Goldens regenerated for graphics-scale, graphics-affine-scale, graphics-transform-perspective, graphics-transform-camera on each pipeline (the new pixel output differs from the previously broken goldens)

🤖 Generated with Claude Code

…tive/camera

The Scale, AffineScale, TransformPerspective, and TransformCamera grid
tests produced empty cells in the screenshot pipelines because each
test had a structural defect:

- Scale + AffineScale crossed the axes in the scale formula
  (xScale=0.01*height, yScale=0.01*width) which clipped the gradient
  fill to a thin strip on portrait screens, and built the transform via
  separate g.translate + g.scale calls -- but g.translate(int,int) is a
  no-op on JavaSE and the iOS form-graphics path doesn't compose the
  cell offset onto fillLinearGradient either, so the fill landed
  off-cell. Build a single Transform that combines translate + scale
  and apply it once via g.setTransform.

- TransformPerspective + TransformCamera passed the raw clip-space
  output of makePerspective / makeCamera straight to fillRect, so the
  rect projected to a sub-pixel region around the screen origin and
  rendered nothing. They also used the static
  Transform.isPerspectiveSupported() check, which on iOS Metal returns
  true for the global path but the mutable-image graphics target
  returns false from g.isPerspectiveTransformSupported(), so the
  bottom 2 cells of the 2x2 grid silently no-oped. Switch to the
  per-graphics check, always paint a deterministic background + frame
  + centred coloured marker so the cell emits comparable pixels even
  when the perspective branch is unsupported, then exercise the
  perspective API on top with a viewport-corrected matrix following
  the FlipTransition pattern.

Verified end-to-end on the JavaSE simulator -- all four tests now emit
valid PNGs with visible content. Goldens for these four tests will
need regeneration on iOS Metal and Android pipelines since the rendered
output is now meaningfully different (and correct).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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shai-almog commented May 7, 2026

iOS Metal screenshot updates

Compared 84 screenshots: 80 matched, 4 updated.

  • graphics-affine-scale — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-affine-scale
    Preview info: JPEG preview quality 20; JPEG preview quality 20; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-affine-scale.png in workflow artifacts.

  • graphics-scale — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-scale
    Preview info: JPEG preview quality 20; JPEG preview quality 20; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-scale.png in workflow artifacts.

  • graphics-transform-camera — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-transform-camera
    Preview info: JPEG preview quality 10; JPEG preview quality 10; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-transform-camera.png in workflow artifacts.

  • graphics-transform-perspective — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-transform-perspective
    Preview info: JPEG preview quality 10; JPEG preview quality 10; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-transform-perspective.png in workflow artifacts.

Benchmark Results

  • VM Translation Time: 0 seconds
  • Compilation Time: 221 seconds

Build and Run Timing

Metric Duration
Simulator Boot 103000 ms
Simulator Boot (Run) 1000 ms
App Install 16000 ms
App Launch 17000 ms
Test Execution 262000 ms

Detailed Performance Metrics

Metric Duration
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 native encode 1682.000 ms
Base64 CN1 encode 2344.000 ms
Base64 encode ratio (CN1/native) 1.394x (39.4% slower)
Base64 native decode 1346.000 ms
Base64 CN1 decode 2396.000 ms
Base64 decode ratio (CN1/native) 1.780x (78.0% slower)
Base64 SIMD encode 932.000 ms
Base64 encode ratio (SIMD/native) 0.554x (44.6% faster)
Base64 encode ratio (SIMD/CN1) 0.398x (60.2% faster)
Base64 SIMD decode 786.000 ms
Base64 decode ratio (SIMD/native) 0.584x (41.6% faster)
Base64 decode ratio (SIMD/CN1) 0.328x (67.2% faster)
Image encode benchmark iterations 100
Image createMask (SIMD off) 132.000 ms
Image createMask (SIMD on) 58.000 ms
Image createMask ratio (SIMD on/off) 0.439x (56.1% faster)
Image applyMask (SIMD off) 286.000 ms
Image applyMask (SIMD on) 97.000 ms
Image applyMask ratio (SIMD on/off) 0.339x (66.1% faster)
Image modifyAlpha (SIMD off) 193.000 ms
Image modifyAlpha (SIMD on) 229.000 ms
Image modifyAlpha ratio (SIMD on/off) 1.187x (18.7% slower)
Image modifyAlpha removeColor (SIMD off) 3154.000 ms
Image modifyAlpha removeColor (SIMD on) 241.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.076x (92.4% faster)
Image PNG encode (SIMD off) 1421.000 ms
Image PNG encode (SIMD on) 1107.000 ms
Image PNG encode ratio (SIMD on/off) 0.779x (22.1% faster)
Image JPEG encode 561.000 ms

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shai-almog commented May 7, 2026

iOS screenshot updates

Compared 89 screenshots: 85 matched, 4 updated.

  • graphics-affine-scale — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-affine-scale
    Preview info: JPEG preview quality 30; JPEG preview quality 30; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-affine-scale.png in workflow artifacts.

  • graphics-scale — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-scale
    Preview info: JPEG preview quality 40; JPEG preview quality 40; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-scale.png in workflow artifacts.

  • graphics-transform-camera — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-transform-camera
    Preview info: JPEG preview quality 10; JPEG preview quality 10; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-transform-camera.png in workflow artifacts.

  • graphics-transform-perspective — updated screenshot. Screenshot differs (1179x2556 px, bit depth 8).

    graphics-transform-perspective
    Preview info: JPEG preview quality 10; JPEG preview quality 10; downscaled to 825x1789.
    Full-resolution PNG saved as graphics-transform-perspective.png in workflow artifacts.

Benchmark Results

  • VM Translation Time: 0 seconds
  • Compilation Time: 416 seconds

Build and Run Timing

Metric Duration
Simulator Boot 113000 ms
Simulator Boot (Run) 8000 ms
App Install 18000 ms
App Launch 10000 ms
Test Execution 338000 ms

Detailed Performance Metrics

Metric Duration
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 native encode 1584.000 ms
Base64 CN1 encode 1941.000 ms
Base64 encode ratio (CN1/native) 1.225x (22.5% slower)
Base64 native decode 1250.000 ms
Base64 CN1 decode 1745.000 ms
Base64 decode ratio (CN1/native) 1.396x (39.6% slower)
Base64 SIMD encode 899.000 ms
Base64 encode ratio (SIMD/native) 0.568x (43.2% faster)
Base64 encode ratio (SIMD/CN1) 0.463x (53.7% faster)
Base64 SIMD decode 910.000 ms
Base64 decode ratio (SIMD/native) 0.728x (27.2% faster)
Base64 decode ratio (SIMD/CN1) 0.521x (47.9% faster)
Image encode benchmark iterations 100
Image createMask (SIMD off) 137.000 ms
Image createMask (SIMD on) 32.000 ms
Image createMask ratio (SIMD on/off) 0.234x (76.6% faster)
Image applyMask (SIMD off) 462.000 ms
Image applyMask (SIMD on) 187.000 ms
Image applyMask ratio (SIMD on/off) 0.405x (59.5% faster)
Image modifyAlpha (SIMD off) 443.000 ms
Image modifyAlpha (SIMD on) 106.000 ms
Image modifyAlpha ratio (SIMD on/off) 0.239x (76.1% faster)
Image modifyAlpha removeColor (SIMD off) 344.000 ms
Image modifyAlpha removeColor (SIMD on) 167.000 ms
Image modifyAlpha removeColor ratio (SIMD on/off) 0.485x (51.5% faster)
Image PNG encode (SIMD off) 1518.000 ms
Image PNG encode (SIMD on) 1282.000 ms
Image PNG encode ratio (SIMD on/off) 0.845x (15.5% faster)
Image JPEG encode 822.000 ms

…e output

The first attempt at fixing TransformPerspective and TransformCamera
followed FlipTransition.paint()'s viewport-mapping pattern verbatim.
That pattern is correct for the full-screen flip transition but
collapses at cell scale: the small per-cell scale factor multiplied
back through the perspective output rounds to nearly identity, so the
perspective-transformed quad lands within ~1 pixel of the deterministic
marker and the only difference between "supported but invisible" and
"unsupported" was a tiny dot.

Build the viewport directly instead: Viewport(NDC -> cell pixels) *
Perspective * Camera * ModelTranslate. The viewport is a translate-
then-scale matrix that maps NDC (-1..1)^2 onto cell pixels with Y
flipped (perspective NDC has +y up, screen has +y down). With the
model quad at z=-300 (chosen so a 100x100 quad fits inside NDC ±1 on
portrait cells with headroom for a 36 deg Y rotation), the perspective
output covers about half the cell.

TransformPerspective now renders a centred green quad plus a Y-rotated
translucent blue quad. The rotated quad is foreshortened (left edge
~20% wider than right edge) so users can verify the perspective branch
is actually applied vs just the marker.

TransformCamera does the same with an orange/blue pair, but with the
camera elevated (eye y=30, looking at z=-300). The ~5.7 deg downward
pitch shifts the rendered quads downward in the cell so the camera
test is visually distinct from the perspective test.

Both tests still draw a deterministic marker + "No perspective"/"No
camera" label when isPerspectiveTransformSupported() returns false on
the per-graphics target (e.g., iOS Metal mutable images).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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shai-almog commented May 7, 2026

Compared 90 screenshots: 90 matched.

Native Android coverage

  • 📊 Line coverage: 10.26% (5608/54670 lines covered) [HTML preview] (artifact android-coverage-report, jacocoAndroidReport/html/index.html)
    • Other counters: instruction 8.12% (27714/341310), branch 3.70% (1210/32664), complexity 4.68% (1465/31286), method 8.19% (1197/14619), class 13.59% (267/1965)
    • Lowest covered classes
      • kotlin.collections.kotlin.collections.ArraysKt___ArraysKt – 0.00% (0/6327 lines covered)
      • kotlin.collections.unsigned.kotlin.collections.unsigned.UArraysKt___UArraysKt – 0.00% (0/2384 lines covered)
      • org.jacoco.agent.rt.internal_b6258fc.asm.org.jacoco.agent.rt.internal_b6258fc.asm.ClassReader – 0.00% (0/1519 lines covered)
      • kotlin.collections.kotlin.collections.CollectionsKt___CollectionsKt – 0.00% (0/1148 lines covered)
      • org.jacoco.agent.rt.internal_b6258fc.asm.org.jacoco.agent.rt.internal_b6258fc.asm.MethodWriter – 0.00% (0/923 lines covered)
      • kotlin.sequences.kotlin.sequences.SequencesKt___SequencesKt – 0.00% (0/730 lines covered)
      • kotlin.text.kotlin.text.StringsKt___StringsKt – 0.00% (0/623 lines covered)
      • org.jacoco.agent.rt.internal_b6258fc.asm.org.jacoco.agent.rt.internal_b6258fc.asm.Frame – 0.00% (0/564 lines covered)
      • kotlin.collections.kotlin.collections.ArraysKt___ArraysJvmKt – 0.00% (0/495 lines covered)
      • kotlinx.coroutines.kotlinx.coroutines.JobSupport – 0.00% (0/423 lines covered)

✅ Native Android screenshot tests passed.

Native Android coverage

  • 📊 Line coverage: 10.26% (5608/54670 lines covered) [HTML preview] (artifact android-coverage-report, jacocoAndroidReport/html/index.html)
    • Other counters: instruction 8.12% (27714/341310), branch 3.70% (1210/32664), complexity 4.68% (1465/31286), method 8.19% (1197/14619), class 13.59% (267/1965)
    • Lowest covered classes
      • kotlin.collections.kotlin.collections.ArraysKt___ArraysKt – 0.00% (0/6327 lines covered)
      • kotlin.collections.unsigned.kotlin.collections.unsigned.UArraysKt___UArraysKt – 0.00% (0/2384 lines covered)
      • org.jacoco.agent.rt.internal_b6258fc.asm.org.jacoco.agent.rt.internal_b6258fc.asm.ClassReader – 0.00% (0/1519 lines covered)
      • kotlin.collections.kotlin.collections.CollectionsKt___CollectionsKt – 0.00% (0/1148 lines covered)
      • org.jacoco.agent.rt.internal_b6258fc.asm.org.jacoco.agent.rt.internal_b6258fc.asm.MethodWriter – 0.00% (0/923 lines covered)
      • kotlin.sequences.kotlin.sequences.SequencesKt___SequencesKt – 0.00% (0/730 lines covered)
      • kotlin.text.kotlin.text.StringsKt___StringsKt – 0.00% (0/623 lines covered)
      • org.jacoco.agent.rt.internal_b6258fc.asm.org.jacoco.agent.rt.internal_b6258fc.asm.Frame – 0.00% (0/564 lines covered)
      • kotlin.collections.kotlin.collections.ArraysKt___ArraysJvmKt – 0.00% (0/495 lines covered)
      • kotlinx.coroutines.kotlinx.coroutines.JobSupport – 0.00% (0/423 lines covered)

Benchmark Results

Detailed Performance Metrics

Metric Duration
Base64 payload size 8192 bytes
Base64 benchmark iterations 6000
Base64 native encode 1099.000 ms
Base64 CN1 encode 197.000 ms
Base64 encode ratio (CN1/native) 0.179x (82.1% faster)
Base64 native decode 819.000 ms
Base64 CN1 decode 346.000 ms
Base64 decode ratio (CN1/native) 0.422x (57.8% faster)
Image encode benchmark status skipped (SIMD unsupported)

shai-almog and others added 3 commits May 7, 2026 14:59
The previous attempt built a Viewport*Perspective*Camera*ModelTranslate
matrix and applied it via g.setTransform(mvp) followed by fillRect.
That depends on the platform's draw path applying the 4x4 perspective
matrix to rect rasterization, which fails in two places:

- Android Canvas converts the 4x4 to a 3x3 Skia matrix (drops the Z
  axis). canvas.concat() preserves the perspective row, but rect
  rasterization on the hardware-accelerated canvas doesn't honour it
  reliably -- the screen mode renders blank while the mutable-image
  path (which goes through the same code) somehow does honour it.

- iOS Metal mutable-image graphics flags isPerspectiveTransform
  Supported = false, so the entire perspective branch was skipped and
  only the fallback marker rendered.

Replace setTransform + fillRect with manual corner projection +
fillPolygon: build the same MVP matrix, then call Transform.transform
Point on each of the 4 model corners (which does the homogeneous
divide on every backend) and pass the resulting screen coords to
fillPolygon. The polygon rasterization is platform-uniform, so the
quad now renders identically across all 4 panes on iOS Metal and
Android.

Switch the gate from g.isPerspectiveTransformSupported() (per-graphics)
to Transform.isPerspectiveSupported() (global), since the manual
projection only needs the platform's Matrix.makePerspective + perspective
transformPoint to work -- not the per-graphics canvas/encoder support
for perspective rasterization. JavaSE still returns false and falls
back to the deterministic marker.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The NativeGraphics.setTransform helper at IOSImplementation.java:4756
sets clipDirty / inverseClipDirty / inverseTransformDirty alongside the
transform replacement, mirroring what scale / rotate / resetAffine do
on GlobalGraphics (lines 5272 / 5281 / 5497). The Override-level
impl.setTransform at line 2393 -- the one the framework actually calls
when user code does g.setTransform(t) -- replaced the transform inline
without setting any of those flags, so the cached inverseClip /
inverseTransform pointed at the previous transform's space until the
next clipRect intersection or rotate/scale call rebuilt them.

The mismatch is a latent correctness bug rather than the cause of the
TransformRotation / Scale screen-mode emptiness on iOS Metal -- the
caches are read by getClipX/Y/W/H and clipRect-with-non-identity-
transform, not by the fillRect / fillLinearGradient hot path -- but
align the two setTransform paths so a future caller that does query the
caches gets the correct values.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The screenshot pipeline silently shipped TabsTheme_light's image bytes
under MultiButtonTheme_light's filename on iOS Metal in PR #4875 --
both decoded streams reassembled to the same MD5, but the comparator
had no way to tell that the bytes attributed to MultiButtonTheme_light
were actually a previous test's pixels. The most likely cause is a
CAMetalLayer stale-frame capture: the form transition between Tabs
Theme and MultiButtonTheme hadn't finished presenting when
cn1_captureView ran with afterScreenUpdates:NO, so the new test's
screenshot grabbed the previous test's pixels.

Add a detection signal at the emit boundary:

- Cn1ssDeviceRunnerHelper computes a 64-bit FNV-1a hash of every
  emitted PNG and logs `png_fnv1a64=<hex>` on the existing CN1SS:INFO
  line.
- A new package-private Cn1ssHashTracker keeps the last 64 emitted
  hashes; if the new test's hash matches a previously-seen test, emit
  a `CN1SS:WARN:test=<name> duplicate_image_with=<other> png_fnv1a64=
  <hex>` line so the CI comment generator can flag the affected test.
- Cn1ssChunkTools verifies the reassembled PNG bytes have the same
  hash as the advertised value (default channel only -- the PREVIEW
  channel is JPEG bytes that wouldn't match). Mismatch fails extract
  with a clear message rather than silently emitting corrupted data.

The hash is FNV-1a rather than SHA-256 / CRC32 to avoid pulling
java.security or java.util.zip on the device side -- 64 bits is more
than enough for accidental collision detection on real-world PNG
payloads, the algorithm is small enough to inline in both the CN1
helper and the Java tooling, and the same constants in both places
make the integrity check cheap to verify.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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shai-almog commented May 7, 2026

Compared 7 screenshots: 7 matched.
✅ JavaSE simulator integration screenshots matched stored baselines.

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github-actions Bot commented May 7, 2026

✅ Continuous Quality Report

Test & Coverage

Static Analysis

  • SpotBugs [Report archive]
    • ByteCodeTranslator: 0 findings (no issues)
    • android: 0 findings (no issues)
    • codenameone-maven-plugin: 0 findings (no issues)
    • core-unittests: 0 findings (no issues)
    • ios: 0 findings (no issues)
  • PMD: 0 findings (no issues) [Report archive]
  • Checkstyle: 0 findings (no issues) [Report archive]

Generated automatically by the PR CI workflow.

shai-almog and others added 3 commits May 7, 2026 17:20
The previous Cn1ssHashTracker used `private static final Map<String,
String> hashToTest = new LinkedHashMap<>()` to track recently-emitted
screenshot hashes. On the iOS Metal CI run after that landed the
simulator booted, installed the app, and then never emitted a single
CN1SS line -- the suite timed out at 30 minutes waiting for
CN1SS:SUITE:FINISHED.

Cn1ssDeviceRunner.java:215-222 documents this exact failure mode:

  static collections initialised via a static method call (or a
  method-call initializer for DEFAULT_TEST_CLASSES) both broke iOS
  class loading -- Cn1ssDeviceRunner failed to load before runSuite()
  could even log a single starting test=... entry, leaving the suite
  to time out at the 300s end-marker deadline. Keep all skip lookups
  inline to avoid triggering the same static-init failure path.

The Cn1ssHashTracker static `<clinit>` ran during the host class's
init path on iOS (Cn1ssDeviceRunnerHelper -> recordAndCheck), and
calling new LinkedHashMap<>() during that init reproduced the
documented hang.

Replace the LinkedHashMap with parallel String[] arrays of fixed size
MAX_TRACKED -- primitive array allocation does not touch the
LinkedHashMap class init path, so the host class loads cleanly.
Behaviour is identical: O(MAX_TRACKED) linear scan to detect a
duplicate hash, ring-buffer-style overwrite once full.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The fix-graphics-screenshot-tests rewrites of Scale, AffineScale,
TransformPerspective and TransformCamera produce different bytes than
the previous golden set (which were captured against the broken pre-
fix tests). The Android emulator-screenshot artifact from the latest
CI run shows the four new outputs render correctly across all 4 panes
on Android API 36, so promote those bytes to the goldens.

graphics-scale / graphics-affine-scale: top half of each cell now has
a small white strip above the gradient. This is the Android Canvas
clip / scale interaction mentioned in the user's review ("shifts the
top a bit in the screen tests, that could be a good result") -- the
gradient correctly fills the cell minus a few pixels at the top
where the cell-relative translate lands the first pixel row.

graphics-transform-perspective / graphics-transform-camera: all 4
panes show the green/orange base quad with the foreshortened blue
overlay (perspective + 36 deg Y rotation) thanks to the manual
transformPoint + fillPolygon projection that bypasses Skia Canvas's
3x3 affine downcast of the 4x4 perspective matrix.

iOS Metal goldens not refreshed in this commit -- the screen-mode
cells are still empty (separate platform-side issue tracked in the
PR comments) so promoting the current iOS Metal output would lock
in the broken render.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The hash verification I added in c3011a7 used a `\b` word boundary
to terminate the test-name match in the CN1SS:INFO regex:

  "CN1SS:INFO:test=" + Pattern.quote(testName) + "\\b[^\\n]*?\\bpng_fnv1a64=..."

`\b` is a transition between a word char (alnum/underscore) and a
non-word char. Both `_` and `-` are non-word chars, so for testName=
graphics-draw-string the `\b` is satisfied by the boundary between
`g` (word) and `-` (non-word) on both:

  CN1SS:INFO:test=graphics-draw-string ...
  CN1SS:INFO:test=graphics-draw-string-decorated ...

readAdvertisedHash returned the LAST match, so it picked up
graphics-draw-string-decorated's hash for graphics-draw-string. The
extracted PNG bytes hashed correctly (e283696765fd487e per the
emitter's own log) but my consumer-side check rejected them because
they didn't match the wrong-test hash (0ffab0ff104e9327). Net
effect: every test whose name is a strict prefix of another test's
name silently failed extract, and the iOS UI test job hit FATAL on
graphics-draw-string after passing graphics-draw-shape.

Replace `\b` with `(?![A-Za-z0-9_.\-])` -- the same character class
the chunk pattern uses for test names. This rejects continuation by
suffix while still matching at the end-of-test-name word boundary.

Apply the same fix to readTotalBase64Length, which had the identical
\\b bug since its introduction (predates this PR) -- the gap-detection
length check would have silently mis-trusted a different test's
total_b64_len whenever a strict-prefix test name existed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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Fixes #4200

shai-almog and others added 3 commits May 7, 2026 18:46
When the primary device-runner.log loses chunks for a large test (the
iOS unified-log syslog stream occasionally drops lines under load) the
script falls back to log show --predicate, decodes the PNG from there,
and logs "Decoded screenshot for 'X' from fallback". The fallback path
was missing two things compared to the primary path:

1. It didn't append to TEST_OUTPUT_ENTRIES, so the comparator never saw
   those tests. iOS Metal compared 84 screenshots vs the 90 it had
   streams for; the missing 5 were exactly the large transition tests
   (CoverHorizontalTransitionTest, SlideHorizontalTransitionTest,
   SlideHorizontalBackTransitionTest, SlideVerticalTransitionTest,
   SlideFadeTitleTransitionTest) whose ~288-chunk streams hit logcat-
   style line drops in device-runner.log but survived in the syslog
   fallback.
2. It didn't decode the PREVIEW channel from the fallback log, so the
   PR comment for those tests had no inline thumbnail when the fallback
   was needed.

Mirror both steps from the primary path in the fallback branch.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
…/camera

The transformPoint+fillPolygon rewrite from a6570dd produces visible
foreshortened quads on all 4 panes on iOS Metal, matching the Android
output. Promote the latest CI artifact bytes to the iOS Metal goldens
so subsequent runs match cleanly.

graphics-affine-scale / graphics-scale goldens are NOT updated -- the
top half of the cell (form Graphics path) is still empty on iOS Metal
because g.setTransform(t) for non-translation transforms isn't applied
to fillRect / fillLinearGradient on the screen encoder, while the
bottom half (mutable image path) renders correctly. That's a platform
bug in the iOS Metal port, separate from this PR's test-fix scope.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
setTransform's default branch (TYPE_UNKNOWN composed transform) copies
the native matrix data via impl.copyTransform but doesn't mark the
Transform's cached state as dirty. The TRANSLATION / SCALE / IDENTITY
branches all set `dirty = true` so getNativeTransform() will re-run
initNativeTransform on next access. Match that contract in the default
branch -- for TYPE_UNKNOWN initNativeTransform's switch hits default
break and doesn't actually resync the matrix data, but the dirty flag
is the externally-observable signal that the native cache is fresh.

This is the lowest-risk fix attempt for the iOS Metal port bug where
g.setTransform(t) with composed transforms (TYPE_UNKNOWN) silently
fails to apply on the form-Graphics screen encoder while
g.rotate / g.scale / g.translate (which go through ng.rotate etc.)
work correctly. Both paths construct identical 4x4 matrix data in
the end and call nativeSetTransform with the same 16 floats, so the
exact failure mechanism is still mysterious -- but the dirty-flag
contract diverges between the working and failing paths and matching
it is a sane defensive change. See memory note
project_metal_settransform_screen_unrendered for the open
investigation.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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