A deep-dive project into the Vulkan API, focusing on explicit GPU resource management, synchronization, and compute-graphics pipelines. This repository serves as a technical portfolio for my journey into low-level graphics programming.
🛠 Tech Stack
- Language: C++20
- API: Vulkan 1.3 (using vulkan.hpp for type-safety)
- Shaders: GLSL compiled to SPIR-V
- Build System: CMake
