Java-based taxi dispatching system for single and multi-agent coordination in grid world environments
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Updated
Oct 7, 2023 - Java
Java-based taxi dispatching system for single and multi-agent coordination in grid world environments
Adds keyboard grid-based navigation to a DOM context
TurtleBot3 navigation in ROS2 Humble: Features camera-based lane centering, grid traversal (BFS), and an A* Sokoban puzzle solver.
FastAPI backend serving a Proximal Policy Optimization (PPO) agent for 10×10 grid navigation.
Some demo use cases for roving-grid-ux
The backend for the Q-Learning Grid Navigation environment, providing the logic and functionality for a Q-learning agent to navigate a 10×10 grid world.
A limited-capacity rescue boat rescues passengers, retrieves black boxes, and drops off passengers at a station with 5 actions (Pick-up, Drop, Retrieve, Movement) using BFS, DFS, Iterative deepening, Greedy with 2 heuristics, and A* with 2 admissible heuristics.
A stack-based pathfinding and navigation simulator built in C++ using SFML. This project simulates an intelligent agent navigating through a procedurally generated 2D environment containing dynamic movement constraints such as directional force vectors and rollback tunnels.
Arduino based grid navigation line following robot with node detection and timed stop logic
Unity Pathfinders Visualized is a Unity project that visualizes fundamental pathfinding algorithms. It features Breadth-First Search (BFS) for efficient pathfinding in unweighted graphs, Depth-First Search (DFS) for deep exploration useful in maze generation, and Swarm Pathfinding, an alternative approach inspired by swarm behavior.
A Q-learning agent playground for 10×10 grid navigation built with React 19 and Vite.
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